Activity

From 29 March 2012 to 27 April 2012

27 April 2012

13:52 Task #81 (Resolved): Tvorba Animated Mesh
Martin Vavrek
13:51 Bug #68 (Closed): Rozsirenie vertex formatu
Martin Vavrek
13:51 Bug #75 (Closed): Opravit pozadie - z nejakej priciny je fialove
Martin Vavrek

24 April 2012

14:58 Task #81: Tvorba Animated Mesh
Vyriesit nacitanie viacerych informacii z FBX suboru - pomocou XML .
Martin Vavrek
14:55 Feature #72 (Resolved): Tvorba struktury v Engine pre kosternu animaciu
Nakoniec integracia knihovny communist skinnig - podpora animation blending, mixing, atd ....
Martin Vavrek

20 April 2012

13:39 Task #81 (Resolved): Tvorba Animated Mesh
bude sa rozlisovat v pickingu a v effekte ... Martin Vavrek
13:35 Feature #72 (In Progress): Tvorba struktury v Engine pre kosternu animaciu
Martin Vavrek

17 April 2012

14:35 Bug #77 (In Progress): Prepojenie s Modelicovym modelom
Tvorba mini frameworku pre prepajanie parametrov z gameObjectov k parametrom a vystupom modelu. Martin Vavrek
14:33 Feature #76 (In Progress): Integracia s novymi grafmi od Pala
pouzite grafov ako texturu pre model pristroja, - otestovat vykon
Martin Vavrek
14:30 Bug #75 (Closed): Opravit pozadie - z nejakej priciny je fialove
Martin Vavrek
14:29 Bug #73 (New): Opravit orbit kameru
Opravit Panning na kamere Martin Vavrek
14:28 Feature #72 (Resolved): Tvorba struktury v Engine pre kosternu animaciu
* Vyskusat zintegrovat demo z Silverlight Toolkitu.
* Updatevat ContentPipelinu
* Imortovat jednoduchy animovany 3D...
Martin Vavrek
14:24 Feature #71 (Resolved): Tvorba 3d kontroliek - kolecko + slider
Martin Vavrek

03 April 2012

12:22 Feature #70 (Resolved): Tvorba shaderu - animacia displacement podla parametra
Martin Vavrek

30 March 2012

12:23 Feature #70 (In Progress): Tvorba shaderu - animacia displacement podla parametra
Martin Vavrek
12:23 Feature #70 (Resolved): Tvorba shaderu - animacia displacement podla parametra
Martin Vavrek
12:22 Feature #69 (Resolved): Nacitavat informacie o vyske z textury v pipeline
Martin Vavrek
12:22 Bug #68 (Resolved): Rozsirenie vertex formatu
Martin Vavrek
 

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