Activity
From 29 March 2012 to 27 April 2012
27 April 2012
- 13:52 Task #81 (Resolved): Tvorba Animated Mesh
- 13:51 Bug #68 (Closed): Rozsirenie vertex formatu
- 13:51 Bug #75 (Closed): Opravit pozadie - z nejakej priciny je fialove
24 April 2012
- 14:58 Task #81: Tvorba Animated Mesh
- Vyriesit nacitanie viacerych informacii z FBX suboru - pomocou XML .
- 14:55 Feature #72 (Resolved): Tvorba struktury v Engine pre kosternu animaciu
- Nakoniec integracia knihovny communist skinnig - podpora animation blending, mixing, atd ....
20 April 2012
- 13:39 Task #81 (Resolved): Tvorba Animated Mesh
- bude sa rozlisovat v pickingu a v effekte ...
- 13:35 Feature #72 (In Progress): Tvorba struktury v Engine pre kosternu animaciu
17 April 2012
- 14:35 Bug #77 (In Progress): Prepojenie s Modelicovym modelom
- Tvorba mini frameworku pre prepajanie parametrov z gameObjectov k parametrom a vystupom modelu.
- 14:33 Feature #76 (In Progress): Integracia s novymi grafmi od Pala
- pouzite grafov ako texturu pre model pristroja, - otestovat vykon
- 14:30 Bug #75 (Closed): Opravit pozadie - z nejakej priciny je fialove
- 14:29 Bug #73 (New): Opravit orbit kameru
- Opravit Panning na kamere
- 14:28 Feature #72 (Resolved): Tvorba struktury v Engine pre kosternu animaciu
- * Vyskusat zintegrovat demo z Silverlight Toolkitu.
* Updatevat ContentPipelinu
* Imortovat jednoduchy animovany 3D... - 14:24 Feature #71 (Resolved): Tvorba 3d kontroliek - kolecko + slider
03 April 2012
30 March 2012
- 12:23 Feature #70 (In Progress): Tvorba shaderu - animacia displacement podla parametra
- 12:23 Feature #70 (Resolved): Tvorba shaderu - animacia displacement podla parametra
- 12:22 Feature #69 (Resolved): Nacitavat informacie o vyske z textury v pipeline
- 12:22 Bug #68 (Resolved): Rozsirenie vertex formatu
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